All is Calm

Headphone listening is highly recommended (headphone listening is required to perceive the full spatial effect).

All is Calm takes place in a virtual room, where sixty-six streams of sound objects hover in the space around the listener. The work consists of nine, one-minute sections that resemble each other in content, but differ in spatialization (i.e., different spatialization approaches were employed, but the same number was used to seed the generative processes). The listener and the sound objects appear to move, or not move, in the virtual space as follows:

I. Moving objects only (16x speed)
II. Moving objects only (8x speed)
III. Moving objects only (2x speed)
IV. Moving objects only
V. Moving listener and objects
VI. Moving listener only (2x speed)
VII. Moving listener only
VIII. Rotating listener only
IX. All motionless

This project was created to test the perception of sound localization using only inter-aural level difference (ILD), inter-aural time difference (ITD), head shadow, delay due to distance, attenuation due to distance, and high-frequency attenuation due to atmospheric absorption over distance.


Video photo by Stefan Odobasu on Unsplash and edited by John Moeller

  • Project Type: Binaural generative music
  • Year: 2026
  • Duration: 9 x 1:00 sections